skip calculating the normal for each face when triangulating, all callers make sure...
authorCampbell Barton <ideasman42@gmail.com>
Tue, 29 Jan 2013 15:05:23 +0000 (15:05 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 29 Jan 2013 15:05:23 +0000 (15:05 +0000)
commit2b875a947ff831dd8f7d4b5bc2d5df10f614864d
tree768be65da6d7433515bb17a4e2897c1ed30b32ef
parentd18fca88b9b292631b02fe98055372d4746866c3
skip calculating the normal for each face when triangulating, all callers make sure its valid. also remove some commented code (more then one generation of bmesh old).
source/blender/blenlib/BLI_math_matrix.h
source/blender/blenlib/intern/math_matrix.c
source/blender/blenlib/intern/math_rotation.c
source/blender/bmesh/intern/bmesh_polygon.c
source/blender/bmesh/intern/bmesh_polygon.h
source/blender/bmesh/tools/bmesh_triangulate.c