VideoTexture: Preserve alpha channel if present in video, images and sequences. Bette...
authorBenoit Bolsee <benoit.bolsee@online.be>
Sun, 9 Nov 2008 21:42:30 +0000 (21:42 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Sun, 9 Nov 2008 21:42:30 +0000 (21:42 +0000)
commit2de476c88f4268f2dcfccfe6c9ce55a8697ac83e
tree86e8f63f7a20ff4d4fde6a2f898130f2cf1b927f
parent0a8e8c8c9ea6e5acf65c2a4ee0c392328f5f96b8
VideoTexture: Preserve alpha channel if present in video, images and sequences. Better detection of end of video.
source/gameengine/VideoTexture/VideoBase.cpp
source/gameengine/VideoTexture/VideoBase.h
source/gameengine/VideoTexture/VideoFFmpeg.cpp
source/gameengine/VideoTexture/VideoFFmpeg.h