Cleanup: Shorten texture variables, tex and image was kinda redundant.
authorThomas Dinges <blender@dingto.org>
Fri, 27 May 2016 20:58:33 +0000 (22:58 +0200)
committerThomas Dinges <blender@dingto.org>
Fri, 27 May 2016 20:58:33 +0000 (22:58 +0200)
commit2ee063868dca9abb7f76be101539fde70a830b72
treee2f299b0464b4f96779e429070e2b3f8ef168cf3
parentbd678f179b3e9d8e551c6f827ba97ed1defe1de2
Cleanup: Shorten texture variables, tex and image was kinda redundant.

Also make prefix consistent, so it starts with either TEX_NUM or TEX_START, followed by texture type and architecture.
intern/cycles/kernel/kernel_globals.h
intern/cycles/kernel/kernels/cpu/kernel.cpp
intern/cycles/kernel/kernels/cpu/kernel_cpu_image.h
intern/cycles/kernel/svm/svm_image.h
intern/cycles/render/image.cpp
intern/cycles/render/scene.h
intern/cycles/util/util_texture.h