style cleanup
authorCampbell Barton <ideasman42@gmail.com>
Sun, 16 Sep 2012 04:58:18 +0000 (04:58 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sun, 16 Sep 2012 04:58:18 +0000 (04:58 +0000)
commit2fb82920059257fd7ac8e33bfe53de13e7ed53bd
treecb8de3a839cb9878d0869d4e436a235346109c16
parentc2a1dcf6218cbd56126a5deb1aeaf212d67e54cb
style cleanup
222 files changed:
intern/audaspace/Python/AUD_PyAPI.cpp
intern/audaspace/Python/AUD_PyAPI.h
intern/audaspace/intern/AUD_PyInit.h
intern/memutil/MEM_SmartPtr.h
source/blender/blenkernel/intern/icons.c
source/blender/blenkernel/intern/idprop.c
source/blender/blenkernel/intern/mball.c
source/blender/blenkernel/intern/sca.c
source/blender/blenlib/intern/path_util.c
source/blender/blenlib/intern/scanfill.c
source/blender/blenlib/intern/storage.c
source/blender/imbuf/intern/scaling.c
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
source/gameengine/Converter/BL_ActionActuator.cpp
source/gameengine/Converter/BL_ArmatureActuator.cpp
source/gameengine/Converter/BL_ArmatureActuator.h
source/gameengine/Converter/BL_ArmatureChannel.cpp
source/gameengine/Converter/BL_ArmatureChannel.h
source/gameengine/Converter/BL_ArmatureConstraint.cpp
source/gameengine/Converter/BL_ArmatureConstraint.h
source/gameengine/Converter/BL_ArmatureObject.cpp
source/gameengine/Converter/BL_ArmatureObject.h
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/BL_DeformableGameObject.h
source/gameengine/Converter/BL_MeshDeformer.cpp
source/gameengine/Converter/BL_ModifierDeformer.cpp
source/gameengine/Converter/BL_ModifierDeformer.h
source/gameengine/Converter/BL_ShapeActionActuator.cpp
source/gameengine/Converter/BL_ShapeDeformer.h
source/gameengine/Converter/BL_SkinDeformer.cpp
source/gameengine/Converter/BlenderWorldInfo.cpp
source/gameengine/Converter/BlenderWorldInfo.h
source/gameengine/Converter/KX_BlenderScalarInterpolator.cpp
source/gameengine/Converter/KX_BlenderScalarInterpolator.h
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Converter/KX_ConvertActuators.cpp
source/gameengine/Converter/KX_ConvertControllers.cpp
source/gameengine/Converter/KX_ConvertProperties.cpp
source/gameengine/Converter/KX_ConvertSensors.cpp
source/gameengine/Converter/KX_IpoConvert.cpp
source/gameengine/Expressions/BoolValue.cpp
source/gameengine/Expressions/BoolValue.h
source/gameengine/Expressions/FloatValue.cpp
source/gameengine/Expressions/InputParser.cpp
source/gameengine/Expressions/IntValue.cpp
source/gameengine/Expressions/KX_HashedPtr.h
source/gameengine/Expressions/ListValue.cpp
source/gameengine/Expressions/ListValue.h
source/gameengine/Expressions/Operator2Expr.cpp
source/gameengine/Expressions/PyObjectPlus.cpp
source/gameengine/Expressions/PyObjectPlus.h
source/gameengine/Expressions/StringValue.h
source/gameengine/Expressions/Value.cpp
source/gameengine/Expressions/Value.h
source/gameengine/GameLogic/Joystick/SCA_Joystick.h
source/gameengine/GameLogic/SCA_IController.cpp
source/gameengine/GameLogic/SCA_IInputDevice.cpp
source/gameengine/GameLogic/SCA_IInputDevice.h
source/gameengine/GameLogic/SCA_ILogicBrick.cpp
source/gameengine/GameLogic/SCA_ILogicBrick.h
source/gameengine/GameLogic/SCA_IObject.cpp
source/gameengine/GameLogic/SCA_IObject.h
source/gameengine/GameLogic/SCA_ISensor.cpp
source/gameengine/GameLogic/SCA_JoystickSensor.cpp
source/gameengine/GameLogic/SCA_KeyboardManager.h
source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
source/gameengine/GameLogic/SCA_KeyboardSensor.h
source/gameengine/GameLogic/SCA_MouseManager.h
source/gameengine/GameLogic/SCA_MouseSensor.cpp
source/gameengine/GameLogic/SCA_PropertyActuator.cpp
source/gameengine/GameLogic/SCA_PythonController.cpp
source/gameengine/GameLogic/SCA_PythonController.h
source/gameengine/GameLogic/SCA_PythonKeyboard.cpp
source/gameengine/GameLogic/SCA_PythonKeyboard.h
source/gameengine/GameLogic/SCA_PythonMouse.cpp
source/gameengine/GameLogic/SCA_PythonMouse.h
source/gameengine/GameLogic/SCA_RandomActuator.cpp
source/gameengine/GameLogic/SCA_RandomActuator.h
source/gameengine/GameLogic/SCA_RandomSensor.cpp
source/gameengine/GameLogic/SCA_TimeEventManager.cpp
source/gameengine/GamePlayer/common/GPC_Canvas.cpp
source/gameengine/GamePlayer/common/GPC_Canvas.h
source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp
source/gameengine/GamePlayer/common/GPC_RawImage.cpp
source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
source/gameengine/GamePlayer/common/bmfont.cpp
source/gameengine/GamePlayer/ghost/GPG_Application.cpp
source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
source/gameengine/Ketsji/BL_Shader.cpp
source/gameengine/Ketsji/BL_Shader.h
source/gameengine/Ketsji/BL_Texture.cpp
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
source/gameengine/Ketsji/KX_ArmatureSensor.cpp
source/gameengine/Ketsji/KX_ArmatureSensor.h
source/gameengine/Ketsji/KX_BlenderMaterial.cpp
source/gameengine/Ketsji/KX_BlenderMaterial.h
source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
source/gameengine/Ketsji/KX_Camera.cpp
source/gameengine/Ketsji/KX_Camera.h
source/gameengine/Ketsji/KX_CameraActuator.cpp
source/gameengine/Ketsji/KX_CameraIpoSGController.h
source/gameengine/Ketsji/KX_ConstraintActuator.cpp
source/gameengine/Ketsji/KX_ConstraintActuator.h
source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
source/gameengine/Ketsji/KX_ConstraintWrapper.h
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Ketsji/KX_Dome.cpp
source/gameengine/Ketsji/KX_FontObject.cpp
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_GameObject.h
source/gameengine/Ketsji/KX_IInterpolator.h
source/gameengine/Ketsji/KX_IScalarInterpolator.h
source/gameengine/Ketsji/KX_IpoActuator.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.h
source/gameengine/Ketsji/KX_Light.cpp
source/gameengine/Ketsji/KX_Light.h
source/gameengine/Ketsji/KX_LightIpoSGController.h
source/gameengine/Ketsji/KX_MeshProxy.cpp
source/gameengine/Ketsji/KX_MeshProxy.h
source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
source/gameengine/Ketsji/KX_NavMeshObject.cpp
source/gameengine/Ketsji/KX_ObjectActuator.cpp
source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
source/gameengine/Ketsji/KX_ObstacleSimulation.h
source/gameengine/Ketsji/KX_ParentActuator.cpp
source/gameengine/Ketsji/KX_ParentActuator.h
source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
source/gameengine/Ketsji/KX_PolyProxy.cpp
source/gameengine/Ketsji/KX_PolyProxy.h
source/gameengine/Ketsji/KX_PolygonMaterial.cpp
source/gameengine/Ketsji/KX_PolygonMaterial.h
source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
source/gameengine/Ketsji/KX_PyMath.cpp
source/gameengine/Ketsji/KX_PyMath.h
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Ketsji/KX_PythonInit.h
source/gameengine/Ketsji/KX_PythonInitTypes.h
source/gameengine/Ketsji/KX_PythonSeq.cpp
source/gameengine/Ketsji/KX_RadarSensor.cpp
source/gameengine/Ketsji/KX_RaySensor.cpp
source/gameengine/Ketsji/KX_RaySensor.h
source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
source/gameengine/Ketsji/KX_SG_NodeRelationships.h
source/gameengine/Ketsji/KX_Scene.cpp
source/gameengine/Ketsji/KX_Scene.h
source/gameengine/Ketsji/KX_SceneActuator.cpp
source/gameengine/Ketsji/KX_SceneActuator.h
source/gameengine/Ketsji/KX_SoundActuator.cpp
source/gameengine/Ketsji/KX_SoundActuator.h
source/gameengine/Ketsji/KX_SteeringActuator.cpp
source/gameengine/Ketsji/KX_SteeringActuator.h
source/gameengine/Ketsji/KX_TouchSensor.cpp
source/gameengine/Ketsji/KX_TouchSensor.h
source/gameengine/Ketsji/KX_TrackToActuator.cpp
source/gameengine/Ketsji/KX_TrackToActuator.h
source/gameengine/Ketsji/KX_VehicleWrapper.cpp
source/gameengine/Ketsji/KX_VertexProxy.cpp
source/gameengine/Ketsji/KX_VertexProxy.h
source/gameengine/Ketsji/KX_WorldIpoController.h
source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
source/gameengine/Network/NG_NetworkScene.h
source/gameengine/Physics/Bullet/CcdGraphicController.h
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.h
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
source/gameengine/Physics/common/PHY_DynamicTypes.h
source/gameengine/Physics/common/PHY_IController.h
source/gameengine/Physics/common/PHY_IMotionState.h
source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
source/gameengine/Rasterizer/RAS_BucketManager.cpp
source/gameengine/Rasterizer/RAS_Deformer.h
source/gameengine/Rasterizer/RAS_FramingManager.cpp
source/gameengine/Rasterizer/RAS_FramingManager.h
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_IRenderTools.h
source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
source/gameengine/SceneGraph/SG_Controller.h
source/gameengine/SceneGraph/SG_IObject.cpp
source/gameengine/SceneGraph/SG_IObject.h
source/gameengine/SceneGraph/SG_Node.cpp
source/gameengine/SceneGraph/SG_Node.h
source/gameengine/SceneGraph/SG_ParentRelation.h
source/gameengine/SceneGraph/SG_Spatial.cpp
source/gameengine/SceneGraph/SG_Spatial.h
source/gameengine/VideoTexture/BlendType.h
source/gameengine/VideoTexture/FilterBase.cpp
source/gameengine/VideoTexture/FilterBase.h
source/gameengine/VideoTexture/FilterBlueScreen.cpp
source/gameengine/VideoTexture/FilterColor.cpp
source/gameengine/VideoTexture/FilterNormal.cpp
source/gameengine/VideoTexture/ImageBase.cpp
source/gameengine/VideoTexture/ImageBase.h
source/gameengine/VideoTexture/ImageBuff.cpp
source/gameengine/VideoTexture/ImageMix.cpp
source/gameengine/VideoTexture/ImageRender.cpp
source/gameengine/VideoTexture/ImageViewport.cpp
source/gameengine/VideoTexture/ImageViewport.h
source/gameengine/VideoTexture/PyTypeList.cpp
source/gameengine/VideoTexture/PyTypeList.h
source/gameengine/VideoTexture/Texture.cpp
source/gameengine/VideoTexture/Texture.h
source/gameengine/VideoTexture/VideoBase.cpp
source/gameengine/VideoTexture/VideoBase.h
source/gameengine/VideoTexture/VideoFFmpeg.cpp
source/gameengine/VideoTexture/VideoFFmpeg.h
source/gameengine/VideoTexture/blendVideoTex.cpp