use 'normal' orientation rather then 'local' with individual origins to use the per...
authorCampbell Barton <ideasman42@gmail.com>
Wed, 1 May 2013 05:26:10 +0000 (05:26 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Wed, 1 May 2013 05:26:10 +0000 (05:26 +0000)
commit30c7183874b64da9b7058399979d06b2e0bec3c4
tree9b468858980ceb6319eea41f40ce88fafa51ed18
parent12476d157a240aec48cee4ddb648701fb2ba188e
use 'normal' orientation rather then 'local' with individual origins to use the per-element axis-matrix.
source/blender/editors/transform/transform.c
source/blender/editors/transform/transform.h
source/blender/editors/transform/transform_constraints.c