Only apply advanced setting of angular/linear factor to rigid bodies (with angular...
authorErwin Coumans <blender@erwincoumans.com>
Sun, 29 Mar 2009 18:34:35 +0000 (18:34 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Sun, 29 Mar 2009 18:34:35 +0000 (18:34 +0000)
commit30fa7a7286a2d4b5f8abedc2ce43602fb229b25c
tree685bd8dd6f2fc6e0c65872d90f0cc6dad7e8053e
parentd57811ada14ad3f9833e77b2cff0d624c7e1ff89
Only apply advanced setting of angular/linear factor to rigid bodies (with angular rotation). The setting broke 'dynamic'-only objects.
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp