Adding an option for action actuator - "Continue" this means animations always play...
authorCampbell Barton <ideasman42@gmail.com>
Thu, 10 Jul 2008 14:23:19 +0000 (14:23 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Thu, 10 Jul 2008 14:23:19 +0000 (14:23 +0000)
commit310a37c29c283b2a7aef0ec2e3cc7fe366b23698
treee079ed16f552083b09af23d916eb0561bb14d37d
parent99fdf27af92b9bd9d05c108f2c2c8a240c5536bc
Adding an option for action actuator - "Continue" this means animations always play from where they left off. Continue was the 2.46 operation too, so new functionality is the option to disable.

When using states, an action like kick or throw can often switch out before finishing playing the action, and there was no way to play from the start frame the second time round. (even setting the actions current frame through python doesn't work work)
source/blender/makesdna/DNA_actuator_types.h
source/blender/src/buttons_logic.c
source/gameengine/Converter/BL_ActionActuator.cpp
source/gameengine/Converter/BL_ActionActuator.h
source/gameengine/Converter/KX_ConvertActuators.cpp
source/gameengine/PyDoc/BL_ActionActuator.py