Particles
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Tue, 4 Dec 2007 13:57:28 +0000 (13:57 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Tue, 4 Dec 2007 13:57:28 +0000 (13:57 +0000)
commit32a8b4f8e686938ec2f0f95e6acc2eb3c25ebfdf
treeff232d89da0b2f0db1da4becb1980af513ea2274
parentebfedd20b290e356f35eb1fcbcb5ddfb8e8bf0a9
Particles
=========

- Fix crash in particle transform with the particle system not editable.
- Particle child distribution and caching is now multithreaded.
- Child particles now have a separate Render Amount next to the existing
  Amount. The render amount particles are now only distributed and cached
  at render time, which should make editing with child particles faster.

- Two new options for diffuse strand shading:
- Surface Diffuse: computes the strand normal taking the normal at
  the surface into account.
- Blending Distance: the distance in Blender units over which to
  blend in the normal at the surface.
- Special strand rendering for more memory efficient and faster hair and
  grass. This is a work in progress, and has a number of known issues,
  don't report bugs to me for this feature yet.

More info:
http://www.blender.org/development/current-projects/changes-since-244/particles/
35 files changed:
source/blender/blenkernel/BKE_particle.h
source/blender/blenkernel/intern/anim.c
source/blender/blenkernel/intern/material.c
source/blender/blenkernel/intern/particle.c
source/blender/blenkernel/intern/particle_system.c
source/blender/blenlib/BLI_rand.h
source/blender/blenlib/intern/rand.c
source/blender/blenloader/intern/readfile.c
source/blender/include/BIF_editparticle.h
source/blender/makesdna/DNA_material_types.h
source/blender/makesdna/DNA_particle_types.h
source/blender/render/extern/include/RE_pipeline.h
source/blender/render/extern/include/RE_shader_ext.h
source/blender/render/intern/include/render_types.h
source/blender/render/intern/include/renderdatabase.h
source/blender/render/intern/include/shading.h
source/blender/render/intern/include/strand.h [new file with mode: 0644]
source/blender/render/intern/include/zbuf.h
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/envmap.c
source/blender/render/intern/source/pipeline.c
source/blender/render/intern/source/rendercore.c
source/blender/render/intern/source/renderdatabase.c
source/blender/render/intern/source/shadbuf.c
source/blender/render/intern/source/shadeinput.c
source/blender/render/intern/source/shadeoutput.c
source/blender/render/intern/source/strand.c [new file with mode: 0644]
source/blender/render/intern/source/zbuf.c
source/blender/src/buttons_object.c
source/blender/src/buttons_scene.c
source/blender/src/buttons_shading.c
source/blender/src/drawobject.c
source/blender/src/editparticle.c
source/blender/src/renderwin.c
source/blender/src/transform_conversions.c