fix for limited dissolve (after sine intended fixes - not cleaning up before vertex...
authorCampbell Barton <ideasman42@gmail.com>
Sun, 6 May 2012 18:37:08 +0000 (18:37 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sun, 6 May 2012 18:37:08 +0000 (18:37 +0000)
commit32ba51c4a1a4c4a67eee3658b959f9569b7e6f56
tree8fc1ff91dfd5ff87354b5c14e39fec340a102831
parent3d9d26d6bf6058e0f6af4bdf7305a01b3da702c2
fix for limited dissolve (after sine intended fixes - not cleaning up before vertex dissolve would skip dissolving some verts that should be dissolved).

now do this:
- edge dissolve
- cleanup (removing edges left over from dissolving faces)
  cleanup removes verts and NULL vertex input array
- dissolve verts which haven't been removed.
source/blender/bmesh/operators/bmo_dissolve.c