Fixing the other crash mentioned in bug #25083. m_current_scene isn't always pointing...
authorMitchell Stokes <mogurijin@gmail.com>
Sat, 19 Mar 2011 22:47:51 +0000 (22:47 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Sat, 19 Mar 2011 22:47:51 +0000 (22:47 +0000)
commit35dbf67c0019d433ba1be2dc52ced592f591afd1
treedebec5f976eddc69d055cdbba693c78cf84b0527
parent815a795be951747617920074ed2f223c88a6a468
Fixing the other crash mentioned in bug #25083. m_current_scene isn't always pointing to valid memory by the time LinkBlendFile is called. So, use the supplied scene_merge scene instead. Scene LibLoad was already doing this, so I just made Mesh and Action follow suit.
source/gameengine/Converter/KX_BlenderSceneConverter.cpp