Bugfix #25636
authorTon Roosendaal <ton@blender.org>
Sat, 15 Jan 2011 14:07:11 +0000 (14:07 +0000)
committerTon Roosendaal <ton@blender.org>
Sat, 15 Jan 2011 14:07:11 +0000 (14:07 +0000)
commit384025f1a0ceaadfd1d623cc61f25d7426301a5b
tree792051d3d2978de5896875aa7989b0fb78855383
parent4cb79661eb4b69b66a5c5c980790db360c7d7332
Bugfix #25636

On using loop-selects, the active vertex got cleared, it could still
simply indicate one of the vertices of indicated edge to become active.
That keeps the Ui for vertex-groups drawing correct, for example.

Also made loop-ring select store active edge for tools, like the loop-select.
source/blender/editors/mesh/editmesh_mods.c
source/blender/editors/mesh/loopcut.c