Fix for reflection mapping unlit faces: normals were not being sent, hence reflectio...
authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Wed, 23 Jun 2004 01:12:11 +0000 (01:12 +0000)
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Wed, 23 Jun 2004 01:12:11 +0000 (01:12 +0000)
commit38de9559bc226910578acfc1fb04db77f2be3a62
tree8875c6cf7e585947e432c14c5931df042f7cbb97
parentb506d93f0e6e0a4595ff0287f55aafadf2a66246
Fix for reflection mapping unlit faces:  normals were not being sent, hence reflection maps weren't being rendered properly (bf-bug #1385)
Set the diffuse material colour - lighting brightness should match blender better. (bf-bug #1385)
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
source/gameengine/GamePlayer/common/GPC_RenderTools.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp