This should fix up saving a blender runtime.
authorKent Mein <mein@cs.umn.edu>
Tue, 7 Aug 2007 16:34:45 +0000 (16:34 +0000)
committerKent Mein <mein@cs.umn.edu>
Tue, 7 Aug 2007 16:34:45 +0000 (16:34 +0000)
commit38ec778cb7a5d4b9739fb097f869d4fc697c2234
tree3f733ac93bce187f8acf74a783427086bef19ce0
parent2807d82e90cc72355923ee4319fbb9b3984c1a4d
This should fix up saving a blender runtime.

If you look at the log, the last change to this file I was trying to fix
game engine bug #6667.  In so doing I added a print usage if you do not
pass any arguments to the gameplayer.

Things should work better now.

Kent
source/gameengine/GamePlayer/ghost/GPG_ghost.cpp