Bug fix: Explode modifier created invalid faces if "unborn", "alive" or "dead" settin...
authorJanne Karhu <jhkarh@gmail.com>
Sun, 12 Feb 2012 16:47:03 +0000 (16:47 +0000)
committerJanne Karhu <jhkarh@gmail.com>
Sun, 12 Feb 2012 16:47:03 +0000 (16:47 +0000)
commit39daef28a1eb3c42db886df229851c860054bc7e
tree9931fd2c729554d968dc9a9465881ba7af28c591
parentc61e03c229d4043891ac6c0e5344263fe8926489
Bug fix: Explode modifier created invalid faces if "unborn", "alive" or "dead" setting was unchecked
* Exploded faces that were meant to be hidden were still created with invalid vertices (0,0,0,0).
* In normal cases this went unnoticed, but for example edge split modifier crashed when it encountered these faces.
source/blender/modifiers/intern/MOD_explode.c