Cycles: change default displacement method to bump mapping again.
authorBrecht Van Lommel <brechtvanlommel@gmail.com>
Thu, 24 Jan 2019 14:15:57 +0000 (15:15 +0100)
committerBrecht Van Lommel <brechtvanlommel@gmail.com>
Thu, 24 Jan 2019 14:34:47 +0000 (15:34 +0100)
commit3a527357a556491406ee9d33a79ab0af5f79e326
treeeeeb4ca63e69f2fc4a56ba33450f6c80ce90ca44
parentf172cea484c1f3b4083e7e1574bd33a2c6873f93
Cycles: change default displacement method to bump mapping again.

Even though it makes sense logically to have displacement actually displace
the mesh, this is causing a lot of confusion for existing users that are used
to the previous behavior. Further, since Eevee does not support displacement
yet and the discrepancy between the viewport and final render is problematic.
intern/cycles/blender/addon/properties.py
intern/cycles/blender/addon/version_update.py
source/blender/blenkernel/BKE_blender_version.h