Remove an assert in Bullet for the Character physics.
authorBenoit Bolsee <benoit.bolsee@online.be>
Sat, 9 Aug 2014 22:36:32 +0000 (00:36 +0200)
committerBenoit Bolsee <benoit.bolsee@online.be>
Sat, 9 Aug 2014 22:39:22 +0000 (00:39 +0200)
commit3a53ed8d1babd43df62a29d5a46836350a795091
tree486d8cae10a12f53fa0509e619ce404372937874
parent64c7b2a122d6099efa8f298866b37239a18bb9bf
Remove an assert in Bullet for the Character physics.

This assert happens all the time for character physics in debug mode.
In release mode, the assert is skipped but the code is still incorrect
although it does not cause any crash strangely.
extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.cpp