#17873: "switch direction" for bones can cause infinite loop
authorJoshua Leung <aligorith@gmail.com>
Tue, 21 Oct 2008 01:40:47 +0000 (01:40 +0000)
committerJoshua Leung <aligorith@gmail.com>
Tue, 21 Oct 2008 01:40:47 +0000 (01:40 +0000)
commit3ac142e65459a0c016397cce53debfca9137c475
tree727e2591a73b64f65ee98b70d47b0b92d9390e6c
parent11afafb01e42803f578c97a966807e5e5baaefb1
#17873: "switch direction" for bones can cause infinite loop

Second attempt at fixing this bug. Previous fix caused segfault when all bones in a chain are selected. Now it should segments which are selected (i.e. get swapped) will get unparented from segments that aren't (i.e. aren't swapped, so are still in old orientation)
source/blender/src/editarmature.c