Bugfix [#27157] keyframing a constrained bone does not work as before
authorJoshua Leung <aligorith@gmail.com>
Sat, 16 Jul 2011 06:46:39 +0000 (06:46 +0000)
committerJoshua Leung <aligorith@gmail.com>
Sat, 16 Jul 2011 06:46:39 +0000 (06:46 +0000)
commit3ce8c9242d6329ed2e1c1f089719b37fde0b9c72
tree195396498cc584a9fdfaaa0fab1a33d14d92ca72
parent9fa6e32d5cab7e1655adf9206b28547591cc46ba
parentfd422e58a890f827c03609fda6308040e5b48b7a
Bugfix [#27157] keyframing a constrained bone does not work as before

Visual Keyframing was broken by r.34685, which used another method
which, at the time, appeared to work perfectly fine. Apparently not.

Also, extend/fixed visual keying to work for axis-angle rotations too.
Needs some testing, but should probably work
source/blender/editors/animation/keyframing.c