- GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting out...
authorErwin Coumans <blender@erwincoumans.com>
Sat, 2 Dec 2006 22:25:47 +0000 (22:25 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Sat, 2 Dec 2006 22:25:47 +0000 (22:25 +0000)
commit438d114f1ac3c8eaa4c1d9d8ffa31271a51c85e6
tree030c8c62a46ed0b3a527eb7cc25e277e303c59f5
parent08ef0d346653bbe746231fdd3c94b5b3313a84a5
- GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting out the #define WAIT_FOR_VSYNC 1
- GEdon't crash when attempting to add constraint on game objects without physics controller
- GEimproved some physics -> graphics synchronization issues
- small experiment with game engine timing to smooth framerate/reduce tearing
intern/ghost/intern/GHOST_WindowCarbon.cpp
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.h
source/gameengine/Ketsji/KX_MotionState.cpp
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp