Change texface draw to always use glShadeModel(GL_SMOOTH), with texface draw.
authorCampbell Barton <ideasman42@gmail.com>
Sun, 19 Feb 2012 03:10:11 +0000 (03:10 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sun, 19 Feb 2012 03:10:11 +0000 (03:10 +0000)
commit445003973434da55614e90fcee2f99f1765afd8f
tree0186dfc93e285db1bde059f93e78f48b37835b3d
parentf75bf20c817d9e09b23513d007bc8cc69ff00d48
Change texface draw to always use glShadeModel(GL_SMOOTH), with texface draw.

without this each face would get a solid color, this is the same method used in object mode.

also copy BLI_array.h fix from bmesh branch.
source/blender/blenkernel/intern/editderivedmesh.c
source/blender/blenlib/BLI_array.h
source/blender/blenlib/BLI_threads.h