Cleanup: replace doxy @ with backslash
authorCampbell Barton <ideasman42@gmail.com>
Wed, 5 Sep 2018 04:56:29 +0000 (14:56 +1000)
committerCampbell Barton <ideasman42@gmail.com>
Wed, 5 Sep 2018 04:56:29 +0000 (14:56 +1000)
commit44d4a61ed03ac6fc51485ea5621f45098817bcee
tree030d868d29fc85e3dc0e3040bb831f8239cbf0ea
parent1be265afc00057651ee03ccd5137d4a350641787
Cleanup: replace doxy @ with backslash

The rest of Blender uses backslashes.
130 files changed:
source/blender/compositor/COM_compositor.h
source/blender/compositor/COM_defines.h
source/blender/compositor/intern/COM_CPUDevice.h
source/blender/compositor/intern/COM_CompositorContext.h
source/blender/compositor/intern/COM_Converter.h
source/blender/compositor/intern/COM_Device.h
source/blender/compositor/intern/COM_ExecutionGroup.cpp
source/blender/compositor/intern/COM_ExecutionGroup.h
source/blender/compositor/intern/COM_ExecutionSystem.h
source/blender/compositor/intern/COM_MemoryBuffer.h
source/blender/compositor/intern/COM_MemoryProxy.h
source/blender/compositor/intern/COM_Node.h
source/blender/compositor/intern/COM_NodeGraph.cpp
source/blender/compositor/intern/COM_NodeOperation.h
source/blender/compositor/intern/COM_OpenCLDevice.h
source/blender/compositor/intern/COM_SocketReader.h
source/blender/compositor/intern/COM_WorkPackage.h
source/blender/compositor/intern/COM_WorkScheduler.cpp
source/blender/compositor/intern/COM_WorkScheduler.h
source/blender/compositor/nodes/COM_AlphaOverNode.h
source/blender/compositor/nodes/COM_BilateralBlurNode.h
source/blender/compositor/nodes/COM_BlurNode.h
source/blender/compositor/nodes/COM_BokehBlurNode.h
source/blender/compositor/nodes/COM_BokehImageNode.h
source/blender/compositor/nodes/COM_BoxMaskNode.h
source/blender/compositor/nodes/COM_BrightnessNode.h
source/blender/compositor/nodes/COM_ChannelMatteNode.h
source/blender/compositor/nodes/COM_ChromaMatteNode.h
source/blender/compositor/nodes/COM_ColorBalanceNode.h
source/blender/compositor/nodes/COM_ColorCorrectionNode.h
source/blender/compositor/nodes/COM_ColorCurveNode.h
source/blender/compositor/nodes/COM_ColorMatteNode.h
source/blender/compositor/nodes/COM_ColorNode.h
source/blender/compositor/nodes/COM_ColorRampNode.h
source/blender/compositor/nodes/COM_ColorSpillNode.h
source/blender/compositor/nodes/COM_ColorToBWNode.h
source/blender/compositor/nodes/COM_CompositorNode.h
source/blender/compositor/nodes/COM_ConvertAlphaNode.h
source/blender/compositor/nodes/COM_CornerPinNode.h
source/blender/compositor/nodes/COM_CropNode.h
source/blender/compositor/nodes/COM_CryptomatteNode.h
source/blender/compositor/nodes/COM_DefocusNode.h
source/blender/compositor/nodes/COM_DespeckleNode.h
source/blender/compositor/nodes/COM_DifferenceMatteNode.h
source/blender/compositor/nodes/COM_DilateErodeNode.h
source/blender/compositor/nodes/COM_DirectionalBlurNode.h
source/blender/compositor/nodes/COM_DisplaceNode.h
source/blender/compositor/nodes/COM_DistanceMatteNode.h
source/blender/compositor/nodes/COM_DoubleEdgeMaskNode.h
source/blender/compositor/nodes/COM_EllipseMaskNode.h
source/blender/compositor/nodes/COM_FilterNode.h
source/blender/compositor/nodes/COM_FlipNode.cpp
source/blender/compositor/nodes/COM_FlipNode.h
source/blender/compositor/nodes/COM_GammaNode.h
source/blender/compositor/nodes/COM_GlareNode.h
source/blender/compositor/nodes/COM_HueSaturationValueCorrectNode.h
source/blender/compositor/nodes/COM_HueSaturationValueNode.h
source/blender/compositor/nodes/COM_IDMaskNode.h
source/blender/compositor/nodes/COM_ImageNode.h
source/blender/compositor/nodes/COM_InpaintNode.h
source/blender/compositor/nodes/COM_InvertNode.h
source/blender/compositor/nodes/COM_KeyingNode.h
source/blender/compositor/nodes/COM_KeyingScreenNode.h
source/blender/compositor/nodes/COM_LensDistortionNode.h
source/blender/compositor/nodes/COM_LuminanceMatteNode.h
source/blender/compositor/nodes/COM_MapRangeNode.h
source/blender/compositor/nodes/COM_MapUVNode.h
source/blender/compositor/nodes/COM_MapValueNode.h
source/blender/compositor/nodes/COM_MaskNode.h
source/blender/compositor/nodes/COM_MathNode.h
source/blender/compositor/nodes/COM_MixNode.h
source/blender/compositor/nodes/COM_MovieClipNode.h
source/blender/compositor/nodes/COM_MovieDistortionNode.h
source/blender/compositor/nodes/COM_NormalNode.h
source/blender/compositor/nodes/COM_NormalizeNode.h
source/blender/compositor/nodes/COM_OutputFileNode.h
source/blender/compositor/nodes/COM_PixelateNode.h
source/blender/compositor/nodes/COM_PlaneTrackDeformNode.h
source/blender/compositor/nodes/COM_RenderLayersNode.h
source/blender/compositor/nodes/COM_RotateNode.h
source/blender/compositor/nodes/COM_ScaleNode.h
source/blender/compositor/nodes/COM_SetAlphaNode.h
source/blender/compositor/nodes/COM_SocketProxyNode.h
source/blender/compositor/nodes/COM_SplitViewerNode.h
source/blender/compositor/nodes/COM_Stabilize2dNode.h
source/blender/compositor/nodes/COM_SunBeamsNode.h
source/blender/compositor/nodes/COM_SwitchNode.h
source/blender/compositor/nodes/COM_SwitchViewNode.h
source/blender/compositor/nodes/COM_TextureNode.h
source/blender/compositor/nodes/COM_TimeNode.h
source/blender/compositor/nodes/COM_TonemapNode.h
source/blender/compositor/nodes/COM_TrackPositionNode.h
source/blender/compositor/nodes/COM_TransformNode.h
source/blender/compositor/nodes/COM_TranslateNode.h
source/blender/compositor/nodes/COM_ValueNode.h
source/blender/compositor/nodes/COM_VectorBlurNode.h
source/blender/compositor/nodes/COM_VectorCurveNode.h
source/blender/compositor/nodes/COM_ViewLevelsNode.h
source/blender/compositor/nodes/COM_ViewerNode.h
source/blender/compositor/nodes/COM_ZCombineNode.h
source/blender/compositor/operations/COM_AntiAliasOperation.h
source/blender/compositor/operations/COM_BokehImageOperation.h
source/blender/compositor/operations/COM_CalculateMeanOperation.h
source/blender/compositor/operations/COM_CalculateStandardDeviationOperation.h
source/blender/compositor/operations/COM_CompositorOperation.h
source/blender/compositor/operations/COM_ConvertColorProfileOperation.h
source/blender/compositor/operations/COM_DotproductOperation.cpp
source/blender/compositor/operations/COM_GaussianAlphaXBlurOperation.h
source/blender/compositor/operations/COM_GaussianAlphaYBlurOperation.h
source/blender/compositor/operations/COM_GaussianXBlurOperation.h
source/blender/compositor/operations/COM_GaussianYBlurOperation.h
source/blender/compositor/operations/COM_GlareBaseOperation.h
source/blender/compositor/operations/COM_GlareThresholdOperation.h
source/blender/compositor/operations/COM_ImageOperation.h
source/blender/compositor/operations/COM_MapValueOperation.h
source/blender/compositor/operations/COM_NormalizeOperation.h
source/blender/compositor/operations/COM_PixelateOperation.h
source/blender/compositor/operations/COM_PreviewOperation.h
source/blender/compositor/operations/COM_ReadBufferOperation.cpp
source/blender/compositor/operations/COM_RenderLayersProg.h
source/blender/compositor/operations/COM_TextureOperation.h
source/blender/compositor/operations/COM_TonemapOperation.h
source/blender/compositor/operations/COM_VectorBlurOperation.h
source/blender/compositor/operations/COM_WriteBufferOperation.h
source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
source/blender/freestyle/intern/stroke/Stroke.h
source/gameengine/Ketsji/KX_GameObject.h
source/gameengine/Rasterizer/RAS_ICanvas.cpp
source/gameengine/Rasterizer/RAS_ICanvas.h