Three-fixes-in-one:
authorTon Roosendaal <ton@blender.org>
Tue, 12 Dec 2006 11:13:43 +0000 (11:13 +0000)
committerTon Roosendaal <ton@blender.org>
Tue, 12 Dec 2006 11:13:43 +0000 (11:13 +0000)
commit4595bef2b401ec3d3da08641b75bef6ffa182fdc
tree92ea02158b314227f1b499625b23ee803e3cd8a4
parent09e4fa8f6a2e46631a74ab74cecc319349b67313
Three-fixes-in-one:

#5417: Only Shadow material gave shadow outside of Spot bundle
#5414: Material Nodes: sockets without input were always treated as single
       value inputs, ignoring color or vector. (Caused by commit to do
       automatic conversions of socket links).
#5420: When reading with old Blender a new file that has a new window type,
       saving it over, and read back in current Blender, the window type
       should be reset to EMPTY, because all its data got lost.
source/blender/blenkernel/intern/node.c
source/blender/blenloader/intern/readfile.c
source/blender/render/intern/source/shadeoutput.c