Orange: made Compositing more interactive. It now has an event based
authorTon Roosendaal <ton@blender.org>
Sat, 28 Jan 2006 15:21:04 +0000 (15:21 +0000)
committerTon Roosendaal <ton@blender.org>
Sat, 28 Jan 2006 15:21:04 +0000 (15:21 +0000)
commit45c7b2c5c2bc20296a581e1b6a1cb3908f11732f
tree3c84b86ee52f12f5ae967791182ce71e003abee4
parent80bd3a1e9897044334d3384be27b52efc6541fef
Orange: made Compositing more interactive. It now has an event based
system tracking changes in nodes, making sure only these nodes and
the ones that depend, are executed.

Further the 'time cursor' now counts down to indicate which node is being
done.

Also: you now can disable the "use nodes" button in the header, edit all
changes, and when you press that button again it nicely executes the
changes.

Still on the todo:
- make compositing threaded
- find a way to nicely exit compositing on input events... so the UI
  keeps being responsive
- idea; a 'percentage' menu in header to enforce calculations on smaller
  images temporally
13 files changed:
source/blender/blenkernel/BKE_node.h
source/blender/blenkernel/intern/node.c
source/blender/blenkernel/intern/node_composit.c
source/blender/blenkernel/intern/scene.c
source/blender/blenloader/intern/readfile.c
source/blender/include/butspace.h
source/blender/makesdna/DNA_node_types.h
source/blender/render/intern/source/pipeline.c
source/blender/src/butspace.c
source/blender/src/buttons_shading.c
source/blender/src/drawnode.c
source/blender/src/editnode.c
source/blender/src/header_node.c