Cleanup: Remove unused Noise Basis texture code.
authorThomas Dinges <blender@dingto.org>
Wed, 27 May 2015 23:07:37 +0000 (01:07 +0200)
committerThomas Dinges <blender@dingto.org>
Wed, 27 May 2015 23:07:37 +0000 (01:07 +0200)
commit46d8bcb617bcc774e6b312e555edba54a3654f75
tree053ab3cb0419408e0b782b250a886e32b114f070
parent20f6a0f2d7318b946eaa0ac09ea64d3188a093ed
Cleanup: Remove unused Noise Basis texture code.

Same as last commit, code is unused and this one actually would have required some fixes,
as these variants output values outside the 0-1 value range, which doesn't fit Cycles shader design.
intern/cycles/kernel/shaders/node_musgrave_texture.osl
intern/cycles/kernel/shaders/node_noise_texture.osl
intern/cycles/kernel/shaders/node_texture.h
intern/cycles/kernel/shaders/node_wave_texture.osl
intern/cycles/kernel/svm/svm_musgrave.h
intern/cycles/kernel/svm/svm_noisetex.h
intern/cycles/kernel/svm/svm_texture.h
intern/cycles/kernel/svm/svm_types.h
intern/cycles/kernel/svm/svm_wave.h