blenderplayer fix for "offset" problem when in fullscreen mode (worked together with...
authorDalai Felinto <dfelinto@gmail.com>
Tue, 14 Sep 2010 08:19:42 +0000 (08:19 +0000)
committerDalai Felinto <dfelinto@gmail.com>
Tue, 14 Sep 2010 08:19:42 +0000 (08:19 +0000)
commit46f25680aa2722472a41a5da295f96c1ccfa6a03
tree074762f44b71d038b704259350211999af69ceb8
parent74b2022a821904f94e0bca8cc2c35d0aee9f98ab
blenderplayer fix for "offset" problem when in fullscreen mode (worked together with Nathan Letwory - jesterKing)

The FullScreen state was never set. Therefore the window boundary was returning the wrong dimensions (it was assuming that it was not fullscreen).

* Note: blender.exe -W has a similar problem. We are working on that ...

Tested in Windows only. If someone can test in Linux and OSX please let me know if it's good there as well. To test it: ./blenderplayer -f myfile.blend
source/gameengine/GamePlayer/ghost/GPG_Application.cpp