Having come to understand the nature of bug #1576 a little better,
authorChris Want <cwant@ualberta.ca>
Thu, 14 Apr 2005 03:11:41 +0000 (03:11 +0000)
committerChris Want <cwant@ualberta.ca>
Thu, 14 Apr 2005 03:11:41 +0000 (03:11 +0000)
commit4741ad101ad7ed6073ad6932607545130ee60812
tree6c756fd665f871603e17228024a42491a1c311bc
parentf2678b8dac8b31aab3a903b992fac245784d245c
Having come to understand the nature of bug #1576 a little better,
I can now say that I declared it fixed erroneously before, and
I hope that when I call it fixed now it can really, truly be laid
to rest.

Sometimes when you escape a transform on an object that is the
target of an IK constraint on an armature bone, the rotations were
not restored correctly on the bones in the IK chain. This commit
fixes this problem in a rather brute force manner.
source/blender/src/editobject.c