Texpaint refactor complete!
authorAntony Riakiotakis <kalast@gmail.com>
Sun, 10 Mar 2013 17:40:55 +0000 (17:40 +0000)
committerAntony Riakiotakis <kalast@gmail.com>
Sun, 10 Mar 2013 17:40:55 +0000 (17:40 +0000)
commit4760e002ddc3e93ecbf0861f535fe82d76dfa95b
treede8fccb717d98be6832f53c426c08056d7bb96c6
parent98cafc953810a61c44ab37b8d27d7e12e83d0922
Texpaint refactor complete!

* Projection painting files reside in paint_image_proj.c
* 2d projection files reside in paint_image_2d.c
* Common operator/paint operation code resides in paint_image.c

All old code layout is out. Phew...Now we can at least concentrate on
each system separately when debugging this beast. We could even separate
the paint structs for 2d/projective more easily should we choose to do
so.
source/blender/blenkernel/BKE_paint.h
source/blender/editors/sculpt_paint/paint_image.c
source/blender/editors/sculpt_paint/paint_image_proj.c
source/blender/editors/sculpt_paint/paint_intern.h
source/blender/editors/sculpt_paint/paint_ops.c
source/blender/editors/sculpt_paint/paint_stroke.c