Fix T37883: Dope Sheet - Selecting object channels in AnimEditors doesn't make them...
authorJoshua Leung <aligorith@gmail.com>
Fri, 20 Dec 2013 02:30:00 +0000 (15:30 +1300)
committerJoshua Leung <aligorith@gmail.com>
Fri, 20 Dec 2013 10:55:44 +0000 (23:55 +1300)
commit48b96805789958318938f9032ae89d1f947c2811
treefbfce2304cdbfab68bbbefa4b8b56be84aa2ef55
parentf55eba54627359b8da6008a3bd6d5a8ca05fe977
Fix T37883: Dope Sheet - Selecting object channels in AnimEditors doesn't make them active

There was probably a reason in the past why this wasn't desirable, but since we allow
bones to be properly selected when clicking on corresponding channels here, we may as
well allow this case too.
source/blender/editors/animation/anim_channels_edit.c