- enabled compound collision objects, requires 'clear parent inverse'
authorErwin Coumans <blender@erwincoumans.com>
Fri, 1 Dec 2006 01:04:27 +0000 (01:04 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Fri, 1 Dec 2006 01:04:27 +0000 (01:04 +0000)
commit4941107f927c3717a113b82463193caae0022d8c
tree2f4de94b1bb53233e54f49a732a0f4d90df14bf8
parent51ce503cb24de6fa928555359acce77beed8995e
- enabled compound collision objects, requires 'clear parent inverse'
- fixed some issues with kinematic objects, introduced during Bullet 2.x upgrade
source/blender/makesdna/DNA_object_types.h
source/blender/python/api2_2x/Object.c
source/blender/src/buttons_logic.c
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp