fix for [#10290] Wire object hid in the back of soled obj.
authorCampbell Barton <ideasman42@gmail.com>
Wed, 7 May 2008 00:37:38 +0000 (00:37 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Wed, 7 May 2008 00:37:38 +0000 (00:37 +0000)
commit4aa8dd0b633983b733d0655d583db8cc628a28ed
tree32d3ccb649a3a064156ca1b9b7935a1d74cea161
parent7d2e366e8ff0e58a469974d31d78b9d71ae30b52
fix for [#10290] Wire object hid in the back of soled obj.

reverse wire draworder logic from r4059, wire-only meshes were not using a depth buffer which meant they would not be visible at
all, if they were after an overlapping solid object in the scene (had this problem for peach too).
source/blender/src/drawobject.c