code cleanup: check for msvc directly when using warning pragma's.
authorCampbell Barton <ideasman42@gmail.com>
Mon, 15 Oct 2012 02:15:07 +0000 (02:15 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 15 Oct 2012 02:15:07 +0000 (02:15 +0000)
commit4d4664d98f49cfb171a43bd6ae6bb002b5f3c34b
treee458f200b0061c4adec3a0d5b8f7f523b647c036
parent977aaeb95c2946f2c8d83dd6a15979424a869eda
code cleanup: check for msvc directly when using warning pragma's.
62 files changed:
intern/ghost/GHOST_Types.h
intern/ghost/intern/GHOST_Debug.h
intern/ghost/test/multitest/MultiTest.c
release/windows/contrib/vfapi/vfapi-plugin.c
source/blender/blenlib/intern/freetypefont.c
source/blender/blenlib/intern/noise.c
source/blender/blenlib/intern/rand.c
source/blender/blenloader/intern/writefile.c
source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h
source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
source/gameengine/BlenderRoutines/KX_BlenderSystem.cpp
source/gameengine/Converter/BL_ArmatureActuator.h
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/BL_DeformableGameObject.h
source/gameengine/Converter/BL_MeshDeformer.cpp
source/gameengine/Converter/BL_MeshDeformer.h
source/gameengine/Converter/BL_ModifierDeformer.cpp
source/gameengine/Converter/BL_ModifierDeformer.h
source/gameengine/Converter/BL_ShapeDeformer.cpp
source/gameengine/Converter/BL_ShapeDeformer.h
source/gameengine/Converter/BL_SkinDeformer.cpp
source/gameengine/Converter/BL_SkinDeformer.h
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Converter/KX_ConvertActuators.cpp
source/gameengine/Converter/KX_ConvertSensors.cpp
source/gameengine/Converter/KX_IpoConvert.cpp
source/gameengine/Converter/KX_SoftBodyDeformer.cpp
source/gameengine/Converter/KX_SoftBodyDeformer.h
source/gameengine/Expressions/Value.h
source/gameengine/Expressions/VectorValue.cpp
source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
source/gameengine/GameLogic/SCA_DelaySensor.cpp
source/gameengine/GameLogic/SCA_LogicManager.h
source/gameengine/GameLogic/SCA_MouseManager.cpp
source/gameengine/GameLogic/SCA_TimeEventManager.cpp
source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
source/gameengine/GamePlayer/common/GPC_MouseDevice.h
source/gameengine/GamePlayer/ghost/GPG_Canvas.h
source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h
source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_GameObject.h
source/gameengine/Ketsji/KX_IPO_SGController.cpp
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_Light.cpp
source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
source/gameengine/Ketsji/KX_PyMath.cpp
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Ketsji/KX_Scene.cpp
source/gameengine/Ketsji/KX_TimeCategoryLogger.h
source/gameengine/Ketsji/KX_TimeLogger.h
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Rasterizer/RAS_BucketManager.cpp
source/gameengine/Rasterizer/RAS_Deformer.h
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
source/gameengine/Rasterizer/RAS_MeshObject.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
source/gameengine/Rasterizer/RAS_Polygon.cpp