Sculpting: Sdd an option to hide mask in viewport
authorSergey Sharybin <sergey.vfx@gmail.com>
Mon, 15 Jan 2018 10:38:56 +0000 (11:38 +0100)
committerSergey Sharybin <sergey.vfx@gmail.com>
Mon, 15 Jan 2018 10:43:59 +0000 (11:43 +0100)
commit4d8b78b0a9b760bba2f715a7421b3fdd5e076ccf
tree899cc855ceb757d4013656fcb450a1529065ad48
parent6cb06501c3283a4d443151ddb93ec5a097cd9078
Sculpting: Sdd an option to hide mask in viewport

Brushes themselves are still affected by the mask, but the viewport is not
showing the mask. This way it's easier to see details while sculpting.

Studio request by Julien Kaspar
14 files changed:
release/scripts/startup/bl_ui/space_view3d.py
release/scripts/startup/bl_ui/space_view3d_toolbar.py
source/blender/blenkernel/BKE_paint.h
source/blender/blenkernel/BKE_pbvh.h
source/blender/blenkernel/intern/cdderivedmesh.c
source/blender/blenkernel/intern/paint.c
source/blender/blenkernel/intern/pbvh.c
source/blender/blenkernel/intern/pbvh_intern.h
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/editors/sculpt_paint/paint_ops.c
source/blender/gpu/GPU_buffers.h
source/blender/gpu/intern/gpu_buffers.c
source/blender/makesdna/DNA_scene_types.h
source/blender/makesrna/intern/rna_sculpt_paint.c