use bilinear rather then bicubic scaling because bicubic blurs too much.
authorCampbell Barton <ideasman42@gmail.com>
Tue, 7 Aug 2012 15:01:48 +0000 (15:01 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 7 Aug 2012 15:01:48 +0000 (15:01 +0000)
commit4f4a46812815c398ad9b719e1a7500e2925b34fb
treeafd6dbb8f24dfe9e2c304b11d0399772b41f0d23
parent4085056218fb0f9d6202d8540c6bdde449a8f60d
use bilinear rather then bicubic scaling because bicubic blurs too much.
source/blender/compositor/operations/COM_ScaleOperation.cpp