BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene...
authorBenoit Bolsee <benoit.bolsee@online.be>
Sat, 6 Mar 2010 21:22:09 +0000 (21:22 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Sat, 6 Mar 2010 21:22:09 +0000 (21:22 +0000)
commit50b13f0a560ef6dabee413bbff3bd549209b8d11
treebd93ef6a355d73a7fed4eb8a6bc5af4047d6ce83
parentb1a05da291d941f8c6597b9a78b52ce802ec1f79
BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene. It is rather anecdotic since KX_Scene is the only implementation of SCA_IScene but it's better to keep GameLogic and Ketsji separated.
source/gameengine/GameLogic/CMakeLists.txt
source/gameengine/GameLogic/Makefile
source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
source/gameengine/GameLogic/SCA_2DFilterActuator.h
source/gameengine/GameLogic/SCA_IScene.h
source/gameengine/GameLogic/SConscript