GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.
authorMal Duffin <malachyduffin@gmail.com>
Sat, 29 Sep 2007 18:51:01 +0000 (18:51 +0000)
committerMal Duffin <malachyduffin@gmail.com>
Sat, 29 Sep 2007 18:51:01 +0000 (18:51 +0000)
commit51b56a4d3f17e8cea35ba02132af0c2b893e1ff2
tree721c5d1d3e015cb4432e22d4bf23f75d93319ad9
parentae40a1d86e5917dbd23ac4bcdcbeca07a3505e0d
GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.

I reviewed the code, suggested an update ( initialising accumulation buffer ), and tested the resulting update successfully.

It's great to see more GE developers!GE Patch by Hamed Zaghaghi to add motion blur to the GE ( using the accumulation buffer ).

I reviewed code and tested, gave some feedback ( initialising accumulation buffer ) which was implemented straight away, and re-reviewed.

It's great to have another GE coder on the team!
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
source/gameengine/GamePlayer/common/GPC_RenderTools.h
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_IRenderTools.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h