- cleaned up edge drawing a tad, there were issues with mesh's
authorDaniel Dunbar <daniel@zuster.org>
Sun, 14 Aug 2005 10:35:58 +0000 (10:35 +0000)
committerDaniel Dunbar <daniel@zuster.org>
Sun, 14 Aug 2005 10:35:58 +0000 (10:35 +0000)
commit524d3493f7b58ba6bf9f695b354e4e54378a1891
tree87c6280acc50f0ed6b6293a2edc34a230792365c
parente173de2462e6e43747cc223efd6f7f46c56e0aa8
 - cleaned up edge drawing a tad, there were issues with mesh's
   with "loose" edges (edges without a face) and drawing in
   solid mode. they would either not draw, or draw with a nasty
   selection outline. Added a ME_LOOSEEDGE flag to mark such
   edges in displists/mesh and editmode sets it.
 - changed DerivedMesh drawEdges to take an argument whether
   it should draw loose edges or not
source/blender/blenkernel/BKE_DerivedMesh.h
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/effect.c
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/makesdna/DNA_meshdata_types.h
source/blender/src/drawobject.c
source/blender/src/editmesh.c