This commit fixes radiosity to correctly preserve and subdivide UV
authorMartin Poirier <theeth@yahoo.com>
Mon, 11 Jul 2005 10:48:14 +0000 (10:48 +0000)
committerMartin Poirier <theeth@yahoo.com>
Mon, 11 Jul 2005 10:48:14 +0000 (10:48 +0000)
commit54cd0cf56dde84df9e8e1d1c473002873698e61e
tree46a3614877288b41aa14e15425c4b2f0121a2fd9
parent9cb84a662e0492565ec65770753d421911494c32
This commit fixes radiosity to correctly preserve and subdivide UV
coordinates.

  Known problem: Pin status bleeds a bit, so new subdivided UVs around
points that were original pinned can end up pinned in the end. Could be
fixed, or could just drop pinned status entirely.

Also, when gathering meshes, it doesn't add materials twice, so it's harder to bust the 16 materials limit.
source/blender/radiosity/extern/include/radio.h
source/blender/radiosity/extern/include/radio_types.h
source/blender/radiosity/intern/source/radnode.c
source/blender/radiosity/intern/source/radpostprocess.c
source/blender/radiosity/intern/source/radpreprocess.c