BGE: Post drawing callbacks are now done per viewport instead of per scene. This...
authorMitchell Stokes <mogurijin@gmail.com>
Sat, 27 Aug 2011 03:19:46 +0000 (03:19 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Sat, 27 Aug 2011 03:19:46 +0000 (03:19 +0000)
commit555f6cbe08db7c44ed4c6604f256a055b465d769
treeff3702be8669b1870aaea608ea942c4eefbc7bde
parent70c955c48437b6387285e963bf8c6f7294700ca2
BGE: Post drawing callbacks are now done per viewport instead of per scene. This is handy for things like having a different HUD for each player in a splitscreen game. To figure out what viewport you're drawing too, check the scene's active_camera.
source/gameengine/Ketsji/KX_KetsjiEngine.cpp