Render Baking
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 28 Nov 2007 22:21:12 +0000 (22:21 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 28 Nov 2007 22:21:12 +0000 (22:21 +0000)
commit561319989e6a80fda82bd70f7f9a3c0651536d98
tree5b28dd152615e699277c69df36ba0aae7f394eb0
parent91dc459bccaa0ea89cf8a65cbb46729763ff6156
Render Baking
=============

A new "Selected to Active" option in the Bake panel, to (typically) bake
a high poly object onto a low poly object. Code based on patch #7339 by
Frank Richter (Crystal Space developer), thanks!.

Normal Mapping
==============

Camera, World, Object and Tangent space is now supported for baking, and
for material textures. The "NMap TS" setting is replaced with a dropdown
of the four choices in the image texture buttons.

http://www.blender.org/development/current-projects/changes-since-244/render-baking/
23 files changed:
source/blender/blenkernel/BKE_blender.h
source/blender/blenkernel/intern/displist.c
source/blender/blenkernel/intern/material.c
source/blender/blenkernel/intern/scene.c
source/blender/blenkernel/intern/texture.c
source/blender/blenloader/intern/readfile.c
source/blender/makesdna/DNA_scene_types.h
source/blender/makesdna/DNA_texture_types.h
source/blender/render/extern/include/RE_pipeline.h
source/blender/render/extern/include/RE_raytrace.h
source/blender/render/extern/include/RE_shader_ext.h
source/blender/render/intern/include/render_types.h
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/rayshade.c
source/blender/render/intern/source/raytrace.c
source/blender/render/intern/source/rendercore.c
source/blender/render/intern/source/renderdatabase.c
source/blender/render/intern/source/shadeinput.c
source/blender/render/intern/source/texture.c
source/blender/src/buttons_editing.c
source/blender/src/buttons_scene.c
source/blender/src/buttons_shading.c
source/blender/src/meshtools.c