Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 12 Dec 2012 14:43:07 +0000 (14:43 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 12 Dec 2012 14:43:07 +0000 (14:43 +0000)
commit5616c7a0585521ca16f352ce2277cf4ac73eced2
treec3d748185fa49441c39e01ed92365ab6c2ca949a
parent96cad133f75b22a3ac8045fefe18239bef5a4bf9
Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
isn't working well for OSL texture filtering and wasn't very helpful to begin
with, a better solution should be possible.
intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h
intern/cycles/kernel/closure/bsdf_diffuse.h
intern/cycles/kernel/closure/bsdf_microfacet.h
intern/cycles/kernel/closure/bsdf_oren_nayar.h
intern/cycles/kernel/closure/bsdf_phong_ramp.h
intern/cycles/kernel/closure/bsdf_ward.h
intern/cycles/kernel/closure/bsdf_westin.h