'Fix Deforms' op added to weight paint tools to smooth (remove/reduce) spiking caused...
authorJason Hays <jason_hays22@mymail.eku.edu>
Fri, 29 Jul 2011 17:36:49 +0000 (17:36 +0000)
committerJason Hays <jason_hays22@mymail.eku.edu>
Fri, 29 Jul 2011 17:36:49 +0000 (17:36 +0000)
commit566d9361798ade5d9749cf59231b8c88c21bbe20
tree64dc9ecdfa5f5d4d0c4b41f3debb418de0dad6be
parent2e7144bed84633729ca442cc92969dda629a57aa
'Fix Deforms' op added to weight paint tools to smooth (remove/reduce) spiking caused by bones by altering vgroup weights
--it's still really simplistic (and slow!) so don't try fixing an entire mesh! xD
Also, don't use it on a mesh with a mirror modifier yet, just noticed that it does both vertices instead of one.

Minor UI text update for Vertex Masking
release/scripts/startup/bl_ui/space_view3d.py
release/scripts/startup/bl_ui/space_view3d_toolbar.py
source/blender/editors/object/object_intern.h
source/blender/editors/object/object_ops.c
source/blender/editors/object/object_vgroup.c
source/blender/makesrna/intern/rna_mesh.c