New: Fake Polygons, or Face-polygons, or FGons nicked for now.
authorTon Roosendaal <ton@blender.org>
Fri, 24 Sep 2004 16:06:20 +0000 (16:06 +0000)
committerTon Roosendaal <ton@blender.org>
Fri, 24 Sep 2004 16:06:20 +0000 (16:06 +0000)
commit572b7c078d152054edc3a2f46f4d01f3def92642
tree8600bc6144f86ba0d7c634d06a765a80509a09cf
parentf59503682d1afdb29079dccd642b4191ff9ecc1e
New: Fake Polygons, or Face-polygons, or FGons nicked for now.
Just select a bunch of faces (selection should be valid flat poly) and
press FKEY. Works in fact as selection-group optimizing. Nice in solid
drawmode!

Further some small additional fixes in the whole debugging process.
Found old error in loopselect for triangles, subdivision code, and
selection still.

NOTE: subdivide still works on vertex level only.
source/blender/blenlib/BLI_editVert.h
source/blender/include/editmesh.h
source/blender/src/editmesh.c
source/blender/src/editmesh_add.c
source/blender/src/editmesh_lib.c
source/blender/src/editmesh_loop.c
source/blender/src/editmesh_mods.c
source/blender/src/editmesh_tools.c