Elbeem / Fluidsim update:
authorDaniel Genrich <daniel.genrich@gmx.net>
Sun, 12 Jun 2011 23:51:30 +0000 (23:51 +0000)
committerDaniel Genrich <daniel.genrich@gmx.net>
Sun, 12 Jun 2011 23:51:30 +0000 (23:51 +0000)
commit5745f99deed89e547da87235f934c477675dd747
tree41fb36c6a846dbb0dff30c4e50398536993e553f
parentf96769ef0ab4a965ae5a8667be80f9dff54a8c2c
Elbeem / Fluidsim update:
a) Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. The code was found in elbeem by nudelZ, coded and provided by Nils Thürey (thanks!)
b) Old baked files gets deleted if a new bake gets started (were overwritten before and resulted in weird old bake + new bake mixture) (idea by nudelZ)
intern/elbeem/extern/elbeem.h
intern/elbeem/intern/simulation_object.cpp
intern/elbeem/intern/solver_class.h
intern/elbeem/intern/solver_init.cpp
intern/elbeem/intern/solver_interface.h
release/scripts/startup/bl_ui/properties_physics_fluid.py
source/blender/editors/physics/physics_fluid.c
source/blender/makesdna/DNA_object_fluidsim.h
source/blender/makesrna/intern/rna_fluidsim.c
source/blender/modifiers/intern/MOD_fluidsim_util.c