Turned Sky render code in Blender to become fully float, it still returned
authorTon Roosendaal <ton@blender.org>
Sat, 24 Apr 2004 20:27:29 +0000 (20:27 +0000)
committerTon Roosendaal <ton@blender.org>
Sat, 24 Apr 2004 20:27:29 +0000 (20:27 +0000)
commit5bbd35ff054cf79b29ccdba3a85ff35ea6825611
tree6c6190ef892987d02cba867ed826f6578484c8fb
parent382297b68753b1d17d6e57846206d086fde251b0
Turned Sky render code in Blender to become fully float, it still returned
bytes for RGB.
This to allow very bright contrasted images to be used for AO as well. As
a first start also the Texture->Colors panel now allows contrast setting
up to 5.0 (was 2.0).
source/blender/blenkernel/BKE_utildefines.h
source/blender/render/extern/include/render.h
source/blender/render/intern/source/ray.c
source/blender/render/intern/source/rendercore.c
source/blender/src/buttons_shading.c
source/blender/src/previewrender.c
source/blender/src/renderwin.c