soc-2008-mxcurioni: foundations for Freestyle as a render layer - new UI buttons...
authorMaxime Curioni <maxime.curioni@gmail.com>
Fri, 4 Jul 2008 07:59:19 +0000 (07:59 +0000)
committerMaxime Curioni <maxime.curioni@gmail.com>
Fri, 4 Jul 2008 07:59:19 +0000 (07:59 +0000)
commit5bee0c9a82cf08205da50b529e51021645225314
tree37784006e253b3385a5d005db2772065e990bae6
parentffb07fcfb3dc1228b0bdc411c286a1244daeed26
soc-2008-mxcurioni: foundations for Freestyle as a render layer - new UI buttons and mode flags, Freestyle API refactoring, modified pipeline to incorporate the new render layer. Compared to previously, the layer functionality is available when selecting 'Blender Internal' as the rendering engine. Freestyle's result is not available in the layer yet. I need to integrate OpenGL offscreen rendering properly (with framebuffer objects) to reach that goal.
source/blender/freestyle/FRS_freestyle.h [moved from source/blender/freestyle/FST_freestyle.h with 60% similarity]
source/blender/freestyle/intern/app_blender/api.cpp
source/blender/makesdna/DNA_scene_types.h
source/blender/python/api2_2x/sceneRender.c
source/blender/render/intern/source/pipeline.c
source/blender/src/buttons_scene.c