Corrected documentation for intersect_point_quad_2d to match exactly how
authorSergey Sharybin <sergey.vfx@gmail.com>
Wed, 6 Jun 2012 08:08:54 +0000 (08:08 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Wed, 6 Jun 2012 08:08:54 +0000 (08:08 +0000)
commit5caeeec1fe37bd0d027c85749d43fdaa136894a5
treee69ade5c25eb122042237f289ff342a6b48e996e
parent2be904b62687bb8ae9316f1bae678c4d66f10c15
Corrected documentation for intersect_point_quad_2d to match exactly how
it works in C side: only convex quads without singularities gives predictable
results.
source/blender/python/mathutils/mathutils_geometry.c