Fix for volume render light cache:
authorMatt Ebb <matt@mke3.net>
Thu, 22 Jul 2010 11:54:12 +0000 (11:54 +0000)
committerMatt Ebb <matt@mke3.net>
Thu, 22 Jul 2010 11:54:12 +0000 (11:54 +0000)
commit5d2e08cdee2bf5fd546a08eef4bdcbcc2f63d665
tree000d8e15a19f86bf935469dd9d22fd243f765099
parent33cb2f93ff2e02ac45c20e6b4251a48600a83cb0
Fix for volume render light cache:

Now the bounding box for the light cache's voxel grid is calculated in
global space, rather than camera space as it was previously. This fixes
flickering lighting on static volumes with camera motion, caused by
the camera space bounding box changing from frame to frame.
source/blender/render/intern/include/render_types.h
source/blender/render/intern/include/volume_precache.h
source/blender/render/intern/source/volume_precache.c
source/blender/render/intern/source/volumetric.c