Fix opengl rendering always looking through camera
authorAntony Riakiotakis <kalast@gmail.com>
Thu, 30 Apr 2015 13:06:10 +0000 (15:06 +0200)
committerAntony Riakiotakis <kalast@gmail.com>
Thu, 30 Apr 2015 13:06:28 +0000 (15:06 +0200)
commit5dd63a977f358653ec8f06056b288d8bd59fd9e2
tree20ea500f0266d69c02d058e50f378be839ca1dd1
parentf271d85b865cb5e82b50a29f91d2cabbbede6a9a
Fix opengl rendering always looking through camera

Actually check if we have a camera and looking through it before
rendering in multiview.
source/blender/editors/space_view3d/view3d_draw.c