Code comments regarding last commit (forgotten to add before)
authorLuca Rood <dev@lucarood.com>
Wed, 5 Jul 2017 14:16:57 +0000 (16:16 +0200)
committerLuca Rood <dev@lucarood.com>
Wed, 5 Jul 2017 14:19:41 +0000 (16:19 +0200)
commit5e9ad8065a19219f63ff9af86b920f181cf3bac2
tree6de6e8b43d58648c1ea5e1300d750ed5db6082bf
parentfed853ea782211298c902759ec8cd8e455d8b41d
Code comments regarding last commit (forgotten to add before)

Using an arbitrary face as the source of the UV data is mostly fine, as
vertices on seams will generally map to different parts of the texture
that have the same color.

This is regarding fed853ea782211298c902759ec8cd8e455d8b41d
source/blender/blenkernel/intern/particle.c
source/blender/blenkernel/intern/particle_distribute.c
source/blender/makesrna/intern/rna_particle.c