BGE Animations: Adding in layer weights to allow for layer blending.
authorMitchell Stokes <mogurijin@gmail.com>
Sun, 3 Jul 2011 01:59:17 +0000 (01:59 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Sun, 3 Jul 2011 01:59:17 +0000 (01:59 +0000)
commit5f4f75c51a511f4f190c16eedfc4c04c3b9aa387
tree9c226d26639fdeb1c4b546183f4178979e7b93cb
parent8c3f2923fdc0626d4c2e7f6307c1ec4fd0e8c7f3
BGE Animations: Adding in layer weights to allow for layer blending.
14 files changed:
source/blender/editors/space_logic/logic_window.c
source/blender/makesdna/DNA_actuator_types.h
source/blender/makesrna/intern/rna_actuator.c
source/gameengine/Converter/BL_ActionActuator.cpp
source/gameengine/Converter/BL_ActionActuator.h
source/gameengine/Converter/BL_ArmatureObject.cpp
source/gameengine/Converter/BL_ArmatureObject.h
source/gameengine/Converter/KX_ConvertActuators.cpp
source/gameengine/Ketsji/BL_Action.cpp
source/gameengine/Ketsji/BL_Action.h
source/gameengine/Ketsji/BL_ActionManager.cpp
source/gameengine/Ketsji/BL_ActionManager.h
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_GameObject.h